Friday 24 May 2024

 Magic World and the Warhammer Old World (21.05.24)


At the end of the last session, the party was split, with some inside the caves the others hidden outside. Due to player absence, and after discussion with the player, I ruled that the missing character had run through the woods as a distraction, leading the Orcs on a chase, so the rest of the party could deal with the Ogre threat.

So how did this pan out?

The characters holed-up in the caves spent some time searching the Ogres' loot and came away with some useful items.

Alone in the tunnels, another PC, Eckbert, heard chanting coming from another cave. Upon investigation, he saw an Ogre performing some sort of summoning ritual. Some good stealth rolls allowed him to retreat and alert the rest of the team.

After some negotiation, the party attacked and killed the Ogre sorcerer. Were the problems over? Of course not!

Three more bad-guys, hench-ogres of the sorcerer, were asleep in a nearby cave. Attempted stealth rolls, to explore deeper into the cave complex, were failed and the Ogres woke up. A large melee broke out and the party were eventually victorious, though somewhat beaten up.

After more looting and negotiation, the players decided go back to their start point, the town of Zvorak, to rest, recuperate and spend some of their loot.

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